Armor & Shields
Armor protection dice, helmets, clumsy weight penalties, shield types, and quality rules.
Armor Protection Dice
+1D to torso/chest location for all armor types
Gambeson
1DCloth, padded armor and thin, boiled leather.
Reinforced Leather
2DBoiled and reinforced with metal rings, small plates or lamellar.
Light Mail
3DLight chain shirt or heavy gambeson with metal plates sewn in. Light, flexible and concealable.
Heavy Mail
4DInterlocking rings forming a shirt, hood, sleeves, skirt and leggings over leather or cloth padding.
Plated Mail
5DHeavy mail reinforced with hard metal plates on breast, back, arms and legs.
Full Plate
6DComplete plate armor. The Cadillac and armored tank of the Middle Ages.
Helmets
| Helmet | Dice | Perception/Observation Penalty |
|---|---|---|
| Skull Cap or Leather Hood | 1D | — |
| Light Helmet, Pot Helm | 2D | +1 Ob |
| Spangenhelm | 3D | +1 Ob |
| Open-faced Bascinet | 4D | +1 Ob |
| Barbute | 4D | +2 Ob |
| Sallet, Closed Bascinet | 5D | +2 Ob |
| Great Helm | 6D | +3 Ob |
Armor Test
Base obstacle: 1
Versus Armor: Weapon VA adds to armor test obstacle. Ob = 1 + VA.
Shade: Mundane (black) armor is difficulty 4. Gray shade armor is difficulty 3. White shade armor is difficulty 2.
Armor Quality
Poor Quality
All 1s count on every roll. Armor literally falls apart.
Run of the Mill
Only one 1 counts per roll (can only lose one die at a time).
Superior Quality
Only one 1 counts per roll, and that 1 may be re-rolled. If 2-6, armor is undamaged. If 1 again, reduced by one die.
Clumsy Weight
Untrained Penalties
Light Mail: +1 Ob to Health and Forte for fatigue or athletics
Heavy Mail: +1 Ob to all tests
Plated Mail / Full Plate: +2 Ob to all tests
Trained Clumsy Weight
| Armor | Agi | Spd | Climb | Hth/Ft | Throw | Stealth | Swim |
|---|---|---|---|---|---|---|---|
| Gambeson | — | — | — | — | — | — | — |
| Reinforced Leather | +1 Ob | — | — | +1 Ob | — | — | +1 Ob |
| Light Mail | +1 Ob | -1D | — | +1 Ob | +1 Ob | +1 Ob | +1 Ob |
| Heavy Mail | +2 Ob | -1D | +1 Ob | +1 Ob | +2 Ob | +1 Ob | +2 Ob |
| Plated Mail | +2 Ob | -1D | +1 Ob | +2 Ob | +2 Ob | +2 Ob | +2 Ob |
| Full Plate | +1 Ob | -1D | +1 Ob | +2 Ob | +1 Ob | +1 Ob | +3 Ob |
Shields
| Shield | Dice |
|---|---|
| Parrying Blade Does not provide bonus dice for defense, but allows Block & Strike action. +1D to Block portion if sword is heavier weapon. | 0D |
| Buckler | 1D |
| Target | 2D |
| Heater May use Push and Charge at short weapon length. | 3D |
| Great Shield May use Push and Charge at short weapon length. | 4D |
Shield Training: Shield Training skill required to add shield dice to Block/Counterstrike and access Block & Strike.
Without Training: Without Shield Training, shields only augment Block actions. No access to Block & Strike.
VA vs Shields: Weapon's VA reduces shield dice rolled, to a minimum of 1D. Remaining dice go to Block or defensive portion of Block & Strike / Counterstrike.