Resources
Roll Resources exponent vs. Ob set by the cost of the purchase.
Tax
Failed Resources test → Resources exponent reduced by 1 (or more for spectacular failures). Resources at 0 = destitute (no further tests until recovered).
Tax Recovery
- Work a job / earn income through play
- Successful Resources test for earning money
Fund
A pool of dice set aside for a specific purpose. Created via Resources test. Fund dice are added to a Resources test for the intended purpose, then spent regardless of outcome.
Cash Dice
One-use bonus dice representing liquid wealth. Added to a Resources test, then spent whether the test succeeds or fails. Do not count toward advancement.
Resources = renewable stat (taxed and recovered). Cash dice = spent once and gone.
Lifestyle Maintenance
Periodic test (between adventures). Ob based on standard of living:
| Lifestyle | Ob |
|---|---|
| Squalid | 1 |
| Poor | 2 |
| Comfortable | 3 |
| Wealthy | 4 |
| Opulent | 5+ |
Failure = tax.
Helping with Resources
Helpers add +1D as usual. If the test fails, the helper also suffers tax.