Weapons

Complete weapon tables including melee, missile, and thrown weapons.

IMS Calculator

Select your character's Power and a weapon to calculate Incidental, Mark, and Superb damage. Extra successes over the obstacle push damage through the IMS stages based on the weapon's Add.

IMS Calculator

Incidental
B2
Meet Ob
Mark
B4
+2 over Ob
Superb
B6
+4 over Ob

Formula: Power B4 + Weapon Power 0 = B4. I = ⌈4/2⌉ = 2, M = 4, S = ⌊4×1.5⌋ = 6.

Add 2: Extra successes over obstacle go to damage. 2 extra → Mark, 4 extra → Superb. Remaining successes can aim the blow.

Melee Weapons

Pow = Power (added to character's Power for IMS). Add = extra successes needed to escalate damage. WS = Weapon Speed (max consecutive Strikes). VA = Versus Armor (added to armor test Ob). WL = Weapon Length. X = unlimited Weapon Speed.

Basic Weapons

WeaponPowAddWSVAWLHands
Bare Fist23ShortestOne handed
Stone121ShortestOne handed
Club222ShortOne handed
Staff222LongTwo handed

Poor Quality Weapons

WeaponPowAddWSVAWLHands
Knife, Shiv01XShortestOne handed
Sword322LongOne handed
Axe4211LongTwo handed
Spear123LongestTwo handed

Run of the Mill Weapons

WeaponPowAddWSVAWLHands
Dirk11XShortestOne handed
Hatchet223ShortOne handed
Mace2222ShortOne handed
Short Sword22XShortOne handed
Arming Sword224LongOne handed
Long Sword323LongOne handed
Light Axe3221LongOne handed
Footman's Axe4211LongTwo handed
Hammer3212LongTwo handed
Polearm Axe Strike421LongTwo handed
Short Spear223LongerOne handed
Polearm Thrust2221LongerTwo handed
Spear2221LongestTwo handed
Lance*4212LongestOne handed

Superior Quality Weapons

WeaponPowAddWSVAWLHands
Dagger11X1ShortestOne handed
Long Sword3231LongOne handed
Great Mace2223LongTwo handed
Sweet Axe4222LongTwo handed
Polearm Axe Strike4211LongTwo handed
Hammer3222LongerTwo handed
Polearm Thrust2222LongerTwo handed
Spear2222LongestTwo handed

Miscellaneous Weapon Gear

WeaponPowAddWSVAWLHands
Hilt/Pommel/Butt121-1 WLAll weapons
Spiked Pommel1211-1 WLMay be added to any weapon
Weighted Pommel221-1 WLMay be added to any weapon
Beak1213As WeaponMay be added to polearm, axe or spear
Shield121ShortOne handed

Found Weapons

All Found Weapons have an Add of 2 and no VA, except for the pick which has VA 1. Any character with Brawling may use found weapons. Characters with a weapon skill can use found weapons as analogs.

WeaponPowAddWSVAWLHands
Bed Knob121
Spike/Nail122
Bottle122
Mallet221
Broom Handle122
Lantern221
Chair221
Pick4211
Branch222

Missile Weapon Ranges

WeaponOptimalExtreme/OORMax Range
Melee or None7 paces
Pistol2D1D10 paces
Thrown Weapon1D1D30 paces
Arquebus1D1D50 paces
Hunting Bow2D1D100 paces
Crossbow1D3D125 paces
Elven Bow3D3D250 paces
Great Bow2D4D300 paces
Heavy Crossbow1D5D350 paces

Missile Weapons IMS and DoF

Hunting Bow

DoF: 1-2: I, 3-4: M, 5-6: S
VA: 1
IMS: I B4, M B7, S B10
Actions: Nock and Draw: 5

Great Bow

DoF: 1-2: I, 3-4: M, 5-6: S
VA: 2
IMS: I B4, M B8, S B12
Actions: Nock and Draw: 7

Crossbow

DoF: 1-2: I, 3-4: M, 5-6: S
VA: 2
IMS: I B4, M B8, S B11
Actions: Fire Crossbow: 2

Heavy Crossbow

DoF: 1-2: I, 3-4: M, 5-6: S
VA: 3
IMS: I B5, M B9, S B13
Actions: Fire Crossbow: 2

Pistol

DoF: 5: M, 6: S, 1-4: I
VA: *
IMS: I B4, M B8, S B11
Actions: Fire Gun: 2

VA by Range: Too close to shoot VA 4, optimal VA 3, extreme VA 1

Arquebus

DoF: 5: M, 6: S, 1-4: I
VA: *
IMS: I B4, M B8, S B12
Actions: Fire Gun: 2

VA by Range: Too close to shoot VA 4, optimal VA 3, extreme VA 1

Thrown Weapons

Palm-sized Rock

DoF: 6=S 1-3=I 4-5=M
Weapon Power: +0 | VA: —

Large Rock, Brick

DoF: 6=S 1-3=I 4-5=M
Weapon Power: +1 | VA: —

Throwing Knife

DoF: 6=S 1-2=I 3-5=M
Weapon Power: +1 | VA: —

Darts, Barbs, Spikes

DoF: 6=S 1-2=I 3-5=M
Weapon Power: +0 | VA: —

Shuriken

DoF: 6=S 1-2=I 3-5=M
Weapon Power: +1 | VA: —
Ninja Only

Javelin

DoF: 1-2=I 3-4=M 5-6=S
Weapon Power: +2 | VA: —

Thrown Hatchet

DoF: 5=M 6=S 1-4=I
Weapon Power: +2 | VA: —

Thrown Axe

DoF: 5=M 6=S 1-4=I
Weapon Power: +3 | VA: —

Roden Knives

DoF: 1-2=I 3-4=M 5-6=S
Weapon Power: +1 | VA: 1
Roden Only

DoF Modifiers

Exceed obstacle+1 to the DoF
Double obstacle+2
Triple obstacle+3
Extreme range-1 to the DoF

Specialty Ammunition

Crossbow Bolt Heads

HelmetedStandard IMS, VA, and DoF
Mallet Head+1 DoF, reduce ranges by 10 paces per category
Fisted Bolt+1 IMS, +1 DoF, +1 Ob to hit
Spear Tip+1 VA, -1 IMS

Arrowheads

Hunting HeadStandard IMS, VA and DoF
Bodkin Head-1 IMS, +1 VA
Leaf Head+1 IMS, -1 VA
Frog Crotch+1 IMS, +1 DoF, +1 Ob to hit, -1 VA
Blunt Head-1 IMS, -1 VA, -1 DoF
Barbed TipSame stats as hunting arrow, but Mark result wound takes additional Mark. Ob 4 Field Dressing or Ob 3 Surgery to remove.