Artha
Earning
| Type | Category | Trigger |
|---|---|---|
| Fate | Playing a Belief | 1 per Belief engaged |
| Fate | Playing an Instinct | Instinct causes trouble |
| Fate | Using a Trait | Trait alters story or causes difficulty |
| Fate | Humor | In-character moment stops the table |
| Fate | Right Skill, Right Time | Only one with the needed skill |
| Persona | Embodiment | Captures mood, furthers story |
| Persona | Moldbreaker | BITs conflict with a decision; inner turmoil played out |
| Persona | Personal Goals | Goal from Beliefs accomplished |
| Persona | Workhorse | Most relied-upon character in a scenario |
| Persona | MVP | Voted most valuable player |
| Deeds | Greater Goals | Goal larger than personal agenda, at cost |
| Deeds | Beyond the Call | Help another accomplish goals anathema to your own |
Awarded at end of session by consensus.
Spending
| Ability | Cost | Timing | Effect |
|---|---|---|---|
| Luck | 1 Fate | After roll | Open-end the roll (reroll 6s). If already open-ended, reroll one failed die. |
| Shrug it Off | 1 Fate | — | Negate +1 Ob wound penalty for one action, no Health test needed |
| Boon | 1–3 Persona | Before roll | +1D per point spent |
| Grit Your Teeth | 1 Persona | — | Remove -1D wound penalty for one conflict/scene. 2 actions in Fight, 1 in R&C. |
| Focus | 1 Persona | After failed roll | Negate time complication when Working Carefully |
| Will to Live | 1 Persona | After mortal wound | Allows Recovery test. Without it, character dies. |
| Divine Inspiration | 1 Deeds | Before roll | Double base exponent (not FoRKs, help, or equipment) |
| Saving Grace | 1 Deeds | After roll | Reroll all failed dice (works on equipment dice too) |
Per-roll limits: 1 Fate, up to 3 Persona for Boon + 1 for Focus, 1–2 Deeds.
Aristeia
Cost: 5 Fate + 3 Persona + 1 Deeds. Choose one:
- Minor Epiphany: Shade-shift one ability for the duration of a scene.
- Divine Aura: Ignore all wound/subtracted die penalties while pursuing one stated goal.
Epiphany (Permanent Shade Shift)
Spend a cumulative total of 20 Fate + 10 Persona + 3 Deeds on tests for a single ability over the course of play. Once reached, the ability shade-shifts permanently.
Artha and Advancement
Artha dice are never counted toward total dice for advancement purposes.