Artha

Earning

Type Category Trigger
Fate Playing a Belief 1 per Belief engaged
Fate Playing an Instinct Instinct causes trouble
Fate Using a Trait Trait alters story or causes difficulty
Fate Humor In-character moment stops the table
Fate Right Skill, Right Time Only one with the needed skill
Persona Embodiment Captures mood, furthers story
Persona Moldbreaker BITs conflict with a decision; inner turmoil played out
Persona Personal Goals Goal from Beliefs accomplished
Persona Workhorse Most relied-upon character in a scenario
Persona MVP Voted most valuable player
Deeds Greater Goals Goal larger than personal agenda, at cost
Deeds Beyond the Call Help another accomplish goals anathema to your own

Awarded at end of session by consensus.

Spending

Ability Cost Timing Effect
Luck 1 Fate After roll Open-end the roll (reroll 6s). If already open-ended, reroll one failed die.
Shrug it Off 1 Fate Negate +1 Ob wound penalty for one action, no Health test needed
Boon 1–3 Persona Before roll +1D per point spent
Grit Your Teeth 1 Persona Remove -1D wound penalty for one conflict/scene. 2 actions in Fight, 1 in R&C.
Focus 1 Persona After failed roll Negate time complication when Working Carefully
Will to Live 1 Persona After mortal wound Allows Recovery test. Without it, character dies.
Divine Inspiration 1 Deeds Before roll Double base exponent (not FoRKs, help, or equipment)
Saving Grace 1 Deeds After roll Reroll all failed dice (works on equipment dice too)

Per-roll limits: 1 Fate, up to 3 Persona for Boon + 1 for Focus, 1–2 Deeds.

Aristeia

Cost: 5 Fate + 3 Persona + 1 Deeds. Choose one:

  • Minor Epiphany: Shade-shift one ability for the duration of a scene.
  • Divine Aura: Ignore all wound/subtracted die penalties while pursuing one stated goal.

Epiphany (Permanent Shade Shift)

Spend a cumulative total of 20 Fate + 10 Persona + 3 Deeds on tests for a single ability over the course of play. Once reached, the ability shade-shifts permanently.

Artha and Advancement

Artha dice are never counted toward total dice for advancement purposes.