Fight!

Action list and mechanical reference for the Fight subsystem.

Structure

3 volleys per exchange. Reflexes exponent = actions per exchange, divided across 3 volleys as evenly as possible.

ReflexesActions per ExchangeVolley Combinations (V1/V2/V3)
B111/–/– or –/1/– or –/–/1
B221/1/– or –/1/1 or 1/–/1
B331/1/1
B442/1/1 or 1/2/1 or 1/1/2
B552/2/1 or 2/1/2 or 1/2/2
B662/2/2
B773/2/2 or 2/3/2 or 2/2/3
B883/3/2 or 3/2/3 or 2/3/3
B993/3/3

Reflexes = average of Perception, Agility, and Speed (round down). Can't double up unless you have 1 action in each volley. Can't triple up unless you have 2 in all three.

Action Interaction

Fight Action Lookup

vs
View Full Obstacle Matrix
You \ ThemStrikeGreat.AvoidBlockCount.BeatDisarmFeintCharg.LockPushThrow.
StrikeOb 1Ob 1vs Spdvs Skillvs+ SkillOb 1Ob 1Ob 1Ob 1Ob 1Ob 1Ob 1
Great Str.Ob 1Ob 1vs SpdOb 1vs SkillOb 1Ob 1Ob 1Ob 1Ob 1Ob 1Ob 1
Avoidvs Skillvs Skillvs Skill+vs Skillvs Powvs Powvs Powvs Skill
Blockvs Skillvs Skill+vs Skillvs Powvs Powvs Skill
Counterst.vs+ Skillvs+ Skillvs+ Skill+vs+ Skillvs Powvs Powvs+ Skill
Beat½ Skill½ Skillvs Spdvs Skillvs+ Skillvs Skill+vs Skillvs Skill½ Skill½ Skill½ Skill½ Skill
DisarmSkillSkill+vs Spd+vs Skill+vs+ Skill+vs Skillvs SkillSkillSkillSkillSkillSkill
FeintOb 1Ob 1vs Skillvs Skillvs Skill
Charge/Ta.½ For½ Forvs Spd½ Spd½ Spd½ Spd½ For½ Forvs Pow½ Forvs Powvs Skill
Lock½ Pow½ Powvs Spdvs Skillvs+ Skill½ Powvs Skill½ Pow½ Powvs Pow½ Pow½ Pow
Push½ Spd½ Spdvs Spdvs Skillvs+ Skill½ Spd½ Pow½ Spdvs Pow½ Spdvs Powvs Skill
Throw Per.½ Spd½ Spdvs Spdvs Skillvs+ Skill½ Agi½ Agi½ Spdvs Powvs Powvs Powvs Skill
Ob N = Standard testvs X = Versus test½ X = Ob = half statvs+ = Vs, opp. adds skill = No effect

Actions

ActionCategory
StrikeAggressive
Great StrikeAggressive
Block and StrikeAggressive
LockAggressive
PushAggressive
ThrowAggressive
ChargeAggressive
BlockDefensive
AvoidDefensive
CounterstrikeDefensive
AssessSpecial
Change StanceSpecial
DisengageSpecial
Draw WeaponSpecial
FeintSpecial
Physical ActionSpecial
CommandSpecial

IMS Damage Formula

Power + Weapon Power = total. I = ceil(total / 2). M = total. S = floor(total × 1.5).

See Weapons for weapon stats and the IMS calculator.