Core Mechanics
Dice
All tests use six-sided dice (D6). The number of dice rolled equals the ability’s exponent. Each die that meets the difficulty number is a success. Successes are compared against an obstacle (Ob).
Shade and Difficulty
| Shade | Difficulty | Successes On |
|---|---|---|
| Black (B) | 4+ | 4, 5, 6 |
| Gray (G) | 3+ | 3, 4, 5, 6 |
| White (W) | 2+ | 2, 3, 4, 5, 6 |
Test Types
- Standard Test: Roll vs. a fixed obstacle. Meet or exceed to succeed.
- Versus Test: Both sides roll; most successes wins.
- Graduated Test: Number of successes determines degree of effect.
- Linked Test: Exceeding Ob on test 1 grants +1D to test 2; meeting Ob exactly grants no bonus; failing adds +1 Ob to test 2.
Modifiers
Advantage dice (+1D each): FoRKs, help from other characters, artha, call-on traits, tools/equipment.
Obstacle penalties (+1 Ob each): Wounds, adverse conditions, lack of tools.
FoRKs
Related skills add +1D each to a test. Maximum 2 FoRKs per test.
Help
Each assisting character adds +1D. Helpers must possess the relevant skill or a related skill.
Beginner’s Luck
No skill? Roll the root stat at double obstacle.