Ember
RulesSkillsTraitsCombatWeaponsArmor

Core Rules

  • Core Mechanics
  • Testing
  • Advancement
  • BITs
  • Artha

Character

  • Skills
  • Traits

Subsystems

  • Resources
  • Circles
  • Anatomy of Injury

Combat

  • Duel of Wits
  • Range & Cover
  • Fight
  • Weapons
  • Armor

Magic

  • Sorcery
  • Faith

Ember

Mechanical reference tables, formulas, and lookup tools.

Core Mechanics

Dice pools, obstacles, shades, test types, and modifiers.

Testing

Intent and task, Let It Ride, Say Yes, linked tests.

Advancement

Test difficulty thresholds, advancement requirements, and practice cycles.

BITs

Beliefs, Instincts, and Traits — structure and trait votes.

Artha

Earning and spending Fate, Persona, and Deeds.

Anatomy of Injury

PTGS formula, wound penalties, IMS, and recovery.

Resources

Wealth tests, tax, funds, cash dice, lifestyle maintenance.

Circles

Finding NPCs — modifiers and the Enmity Clause.

Sorcery

Spell obstacles, sustained spells, tax, and failure.

Faith

Prayer and miracles for characters with the Faithful trait.

Skills

Skill names, root stats, and types.

Traits

Trait names, types, and costs.

Weapons

Weapon stats, IMS calculator, and damage formulas.

Armor

Armor protection dice, helmets, shields, and clumsy weight.

Duel of Wits

Interaction matrix and action lookup.

Fight

Action list and IMS damage formula.

Range & Cover

Range/cover penalties and maneuver list.